Sion Astal (
dreamsofahero) wrote2017-02-27 11:13 pm
Entry tags:
Badge Requests!
So, you think you have what it takes to challenge the first gym in the Aurora League? Well, step right up, but keep in mind, you're not in Indigo anymore, Ash!
At the Collegiate Gym, battles aren't done between a challenger's team and a fixed team for the gym leader, oh no. Instead, both sides are randomly assigned a set of Pokémon from a pool provided by the gym itself, and have to come up with the best strategy possible with what they're given. These Pokémon have been specially trained to obey a challenger's commands when called out to battle against either Sion or Ryner in the gym's battlefield.
As the challenger, you will receive six, from which you'll be able to choose three; you'll have a chance to first see what the leader has, but won't have any way knowing which one the leader will start the battle with. The leader will receive three, and will not know what the challenger has. The Pokémon will be limited to eight pre-determined moves each, and if either side attempts to command their Pokémon to use a move not on that list, it will result in immediate disqualification from the match. The challenger will be provided with a list of the moves for the Pokémon received, but not those of the leader's Pokémon.
Aside from that, standard gym rules apply: only the challenger may swap out Pokémon outside of fainting or moves that force a switch, and the gym leader will only be allowed to use a maximum of two healing items, and cannot use revival items. The challenger may use unlimited items. None of the Pokémon come with held items, and neither side is allowed to give their team any prior to the match.
There is no badge requirement for challenging the gym, however, Sion and Ryner will generally suggest it's wise to collect all the badges of a region first. If for no other reason than to ensure challengers have had a chance to encounter a variety of Pokémon and get a solid feel for battle tactics.
Still with me? Good! Now, what does this mean for requesting a badge? The process works like this:
Step 1. Leave a comment to this post stating your intent to challenge the gym, when it would ICly take place, and which leader you're challenging (if you have a preference). ***PLEASE NOTE that if you'd like to thread out a battle, we'd prefer at least one week's notice, and even then we can't guarantee we'll always be able to accommodate all such requests, though we'll absolutely try!
Step 2. One of the gym leaders will randomly generate the Pokémon for the battle from those available on this page, and reply to your comment with three things: your team of six, the leader's team of three, which Pokémon the leader will begin the match with after teams have been chosen.
Step 3. Reply to the leader with your strategy! Be as specific as possible, and keep in mind that ICly, your character won't know what the first Pokémon the leader uses will be until it's sent out at the battle start.
Step 4. The leader will reply with your (hopefully positive) results!
And what do you get for winning? Glad you asked! For defeating one of the Collegiate Gym's leaders, you'll receive a shiny new Tactician Badge, prize money in the amount of P10,000, and compliments of the Pokémon League, a Light Clay and a Terrain Extender for use for future battle tactics!
Finally, if you want to have your character challenge and lose, as with regular gym badges, no approval is necessary! We would, however, appreciate it if you leave a comment anyway to let us know and/or to plot/request a thread.
For your convenience, here are some templates you can copy/paste for your gym challenge:
Initial Comment
Followup Comment
[Roster] [Gym Info]
At the Collegiate Gym, battles aren't done between a challenger's team and a fixed team for the gym leader, oh no. Instead, both sides are randomly assigned a set of Pokémon from a pool provided by the gym itself, and have to come up with the best strategy possible with what they're given. These Pokémon have been specially trained to obey a challenger's commands when called out to battle against either Sion or Ryner in the gym's battlefield.
As the challenger, you will receive six, from which you'll be able to choose three; you'll have a chance to first see what the leader has, but won't have any way knowing which one the leader will start the battle with. The leader will receive three, and will not know what the challenger has. The Pokémon will be limited to eight pre-determined moves each, and if either side attempts to command their Pokémon to use a move not on that list, it will result in immediate disqualification from the match. The challenger will be provided with a list of the moves for the Pokémon received, but not those of the leader's Pokémon.
Aside from that, standard gym rules apply: only the challenger may swap out Pokémon outside of fainting or moves that force a switch, and the gym leader will only be allowed to use a maximum of two healing items, and cannot use revival items. The challenger may use unlimited items. None of the Pokémon come with held items, and neither side is allowed to give their team any prior to the match.
There is no badge requirement for challenging the gym, however, Sion and Ryner will generally suggest it's wise to collect all the badges of a region first. If for no other reason than to ensure challengers have had a chance to encounter a variety of Pokémon and get a solid feel for battle tactics.
Still with me? Good! Now, what does this mean for requesting a badge? The process works like this:
Step 1. Leave a comment to this post stating your intent to challenge the gym, when it would ICly take place, and which leader you're challenging (if you have a preference). ***PLEASE NOTE that if you'd like to thread out a battle, we'd prefer at least one week's notice, and even then we can't guarantee we'll always be able to accommodate all such requests, though we'll absolutely try!
Step 2. One of the gym leaders will randomly generate the Pokémon for the battle from those available on this page, and reply to your comment with three things: your team of six, the leader's team of three, which Pokémon the leader will begin the match with after teams have been chosen.
Step 3. Reply to the leader with your strategy! Be as specific as possible, and keep in mind that ICly, your character won't know what the first Pokémon the leader uses will be until it's sent out at the battle start.
Step 4. The leader will reply with your (hopefully positive) results!
And what do you get for winning? Glad you asked! For defeating one of the Collegiate Gym's leaders, you'll receive a shiny new Tactician Badge, prize money in the amount of P10,000, and compliments of the Pokémon League, a Light Clay and a Terrain Extender for use for future battle tactics!
Finally, if you want to have your character challenge and lose, as with regular gym badges, no approval is necessary! We would, however, appreciate it if you leave a comment anyway to let us know and/or to plot/request a thread.
For your convenience, here are some templates you can copy/paste for your gym challenge:
Initial Comment
Followup Comment
[Roster] [Gym Info]

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Date of challenge: April 1st
Preferred leader: None! Surprise me~
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Your Pokémon: Empoleon, Ampharos, Nidoking, Tyranitar, Nidoqueen, Flygon
Sion's Pokémon: Jellicent, Wigglytuff, Zoroark
Raw RNG results.
Sion will start the battle with Zoroark.
Notes: Zoroark's Illusion ability will make it appear as Jellicent when sent out!
And of course, please let us know if you have any questions!
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Ampharos will lead with Thunder Wave, followed by Light Screen and Thunderbolt. As this should dispel the illusion, Cecil will switch back to Nidoking and his Megahorn/Hyper Potion strategy.
Againt the actual Jellicent, Ampharos will be using Thunder Wave, then Thunderbolt/Hyper Potion depending on his health. If Jellicent ever uses Rain Dance, expect Thunder instead.
Against Wigglytuff, Empoleon will start with Swords Dance, then Whirlpool, then Metal Claw. At this point, Hyper Potions to be expected any time he drops beneath half his HP.
If any Pokémon Cecil's using happens to faint, he'll use a Revive during the next convenient turn. Just in case.
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EDIT: I put a log up and started on a comment before getting too tired to continue. >_> Did you have any particular thing you wanted to prioritize? I could get that going first, at least!
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Date of challenge: February 2nd
Preferred leader: No preference, Armin just wanna get all the experience he can before he challenges the Elite four in the spring.
Sorry for the delay!
Your Pokémon: Flygon, Mawile, Empoleon, Zoroark, Serperior, Tyranitar
Ryner's Pokémon: Umbreon, Arcanine, Meowstic
Raw RNG results.
Ryner will start the battle with Meowstic.
Please let us know if you have any questions!
No problem!
First, Armin is going to send Zoroark to the field. He doesn't know which pokemon Ryner will be sending out, but one of those three is a psychic type which Zoroark is immune to, so it's 30% chance that he'll be starting off with a nice advantage there. Additionally, because of Zoroark's ability, it will appear to be an Empoleon.
Armin will thank his lucky stars when Ryner goes with Meowstic and he'll start off the battle by making Zoroark use Night Daze, hoping to catch Ryner off guard while Zoroark's identify is yet unknown. He'll follow it up with Torment so Meowstic will be even more limited in what moves it can use in a row. Afterwards, he'll go back to having Zoroark use Night Daze. If Meowstic happens to boost its stats through the use of moves like Calm Mind or Double Team, Armin will respond by having Zoroark use Punishment. He'll keep this up until Meowstic is defeated.
Onto the second challenger.
Armin will leave Zoroark out on the field, so he can wait and see what Ryner will bring out next. Regardless of who Ryner will bring out though, Armin's first move has already been decided. He's going to use U-Turn to switch out Zoroark and bring in one of his other pokemon. If Ryner brought out Arcanine, he'll switch to Empoleon; if Ryner brought out Umbreon, he'll switch to Mawile.
The matchup between Empoleon and Arcanine is going to be an elemental one. Water vs Fire. He doesn't know exactly what moves Arcanine has (hey, he's met Bertolt's Arcanine, he knows they can learn a surprising range of moves), so his first move is going to be a quick one and he'll have Empoleon use Aqua Jet. Next in line, will be Whirlpool, then back to Aqua Jet. Once Arcanine's HP starts dropping low, he'll switch to Brine until Arcanine has been defeated.
Should Arcanine use Roar at any point, Armin's got the following strategy:
- if Roar drags out Mawile, he'll have Mawile use Sandstorm (also very useful should Arcanine have used Sunny Day) so Arcanine will be damaged by the weather in the next five turns, before switching back to Empoleon. Of course, Ryner'd be free to use Sunny Day (again) to clear away the Sandstorm, but that'll just give Armin another chance to attack while Arcanine cannot damage him.
The matchup between Mawile and Umbreon will have Armin starting off the battle by having Mawile use sandstorm. This should damage Umbreon, while Mawile is immune to it. After, Mawile will use Sweet Scent to lower Umbreon's evasion. After that, he'll have Mawile use Rough Play, which is not only a move Umbreon is vulnerable too, but it also has the chance of lowering its attack. He'll continue using Rough Play until the Sandstorm dies down, after which he'll command Mawile to use Sandstorm again, before going back to using Rough Play. Should Mawile run out of PP for Rough Play, he'll switch to using Iron Head (that flinch chance is very good)
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Which, about that! Armin is one badge shy of taking on the Elite Four. I was wondering if you'd perhaps be interested in doing a post gym fight thread with Armin asking Ryner for his experiences taking them on?
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Date of challenge: ...mid-December?
Preferred leader: Sion. (Thace is doing the challenge in part to research Sion for Secret Santa purposes, so yes)
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Anyway though, for the actual challenge!
Your Pokémon: Delphox, Sawsbuck, Serperior, Nidoqueen, Mienshao, Typhlosion
Sion's Pokémon: Blissey, Arcanine, Archeops
Raw RNG results.
Sion will start the battle with Archeops.
what the heck three times in a row now the RNG gave the gym leader archeops! XDno subject
Thace really wishes his choices had been more suited to his preferred style of battling, but he finally picks Nidoqueen, Mienshao, and Typhlosion. He has a long huddle with all three, and tries to teach them hand signs and code-words for their attacks, so that they will know what he wants but Sion won't. He's not sure how effective this is, and will switch to calling things out if he has to, but he feels he's got to try. He's got Berries of all curative types (but especially a pile of Lums) from his garden and a bunch of Hyper Potions, Full Heals, and Revives too. He's made the mistake of not being properly prepared for an Aurora League gym before and never again. Preparing like it's the Elite Four this time.
He'll put Typhlosion as the first one to go out.
Vs Archeops
--And promptly swear when he sees that Sion's first is Archeops. He has Typhlosion use Smokescreen first, then Toxic. If Typhlosion is still at 2/3 HP or higher, he'll call for Smokescreen again, then pull Typhlosion out for Mienshao. Otherwise, switching right away. Not risking having one of his faint so soon.
--Mienshao uses Fake Out solely for the flinch to prolong things a bit. And then will attempt Stone Edges for as long as he can hold up, with orders to U-Turn as soon as his HP gets low (a quarter or less ideally, as low as possible without risking a faint on the next attack)
--Nidoqueen is here to Whirlpool, first turn, then Toxic Spikes. Then Toxic Spikes again, so long as her HP is holding out. Then some more Whirlpool until Archeops goes down. Hopefully.
--if Archeops Roars one of them out at any point to switch another in:
*Typhlosion would use Smokescreen again. And again, if Archeops is missing hits enough to not worry too much about what rock moves the rock bird has hitting. And again, followed by Flamethrower but then scampering out for Nidoqueen. There is such a thing as pushing luck too far.
*Mienshao depends on where his HP is at, if it's very low, NOPE right back out. If it's very high or he's not been in at all yet? Fake Out and then Stone Edge for as long as he can stand, and then U-Turn for Nidoqueen.
*Nidoqueen Whirlpools, or lays out the Toxic Spikes if she hasn't yet.
--if Archeops U-Turns for somebody else, see below. (Nidoqueen will take the stage when Archeops comes back out later, if possible)
Vs Blissey
--if it's before Nidoqueen has gotten out those Toxic Spikes, or Typhlosion is on the field at the time, Typhlosion is first up. Toxic if there aren't Toxic Spikes on the field, then a Smokescreen if Typhlosion is over half. Another if Typhlosion is still over half. Replace the first Toxic with Smokescreen if Blissey is already badly poisoned. In case of status or starting to get around half HP, Typhlosion will be pulled out and replaced with Nidoqueen.
--if it's after Nidoqueen has gotten the Spikes out, and Nidoqueen is on the field after defeating Archeops (or Arcanine), Nidoqueen does a Superpower before zipping back out. If it's before and Nidoqueen is on the field, Nidoqueen will put out Toxic Spikes, ideally to 2 layers, before that Superpower. Obviously, status or being fainted by Ice Beam will interrupt that.
--After Nidoqueen does her thing (or gets statused/fainted), or if Mienshao is already on the field, he'll do a Reversal if his HP is low. If his HP is high for some reason, he'll tank for healing and/or use Meditate until he is really low on HP before the Reversal. If he survives whatever Blissey does back, he'll U-Turn back out for Typhlosion. If what Blissey did back was status, Thace will switch him for Typhlosion anyway.
--This is for healing! Typhlosion will Smokescreen if able to, and try to tank through Nidoqueen being de-statused/revived and/or healed (if she needs both, hopefully both). If things are going well and Mienshao needs to be de-statused or revived, he'll tank for that too. Note that Mienshao will not be healed, because Reversal works better at lower HP.
--Ideally, Mienshao will come back in. If he had to be revived, a tank for Typhlosion to be healed. Then Reversal! Then U-Turn if he survived Blissey's move. A manual switch if he was status'd.
--If Mienshao didn't get de-statused or revived while Typhlosion tanked, though, Nidoqueen will come in and tank a turn for him. Tank a turn for Typhlosion healing if she's still over 3/4 and not statused. Then Mienshao will come back in as above.
--Rinse and repeat the tanking for healing (but not Mienshao) and/or de-statusing and Mienshao doing Reversals until the combo of Toxic + Reversal moves faster than Blissey can heal herself.
--If Archeops wasn't fainted, and Blissey uses Healing Wish to bring Archeops back to max, Thace will swear again, and start re-implimenting the Archeops strategy above. I have no idea if Healing Wish effects take place before or after the damage and poisoning from Toxic Spikes. If after, Toxic definitely happens.
Vs Arcanine
--If Typhlosion is out on the field (or Roared in at any point) he will either Smokescreen, or tank for somebody's healing. Possibly both if his own HP is still good! If for some reason Arcanine isn't badly poisoned, Typhlosion will throw a Toxic in there on the first meeting of the two. Thace will use Typhlosion's last turn on the field to heal him in this case, and is willing to do it a couple times over again to lure out some Arcanine's moves, once he knows more about fire-dog's moveset.
--if either Blissey or Archeops is still in waiting, or if he gets Roared out Mienshao will come in with Fake Out and do a Stone Edge or two until his HP gets low but not too low. Then Nidoqueen does her thing.
--if Nidoqueen gets Roared in, or Arcanine isn't last mon standing, she'll Whirlpool first and do a couple Earth Powers, but switch out when she starts getting middling HP. Typhlosion is the preferred switch in.
--if Arcanine is the last mon standing, Nidoqueen comes in and does her best to bring Arcanine down with Earth Powers and Whirlpools. Thace will switch her out only when she won't survive the next attack. Then Mienshao will do his thing if Arcanine isn't down.
--if it comes to repeating status, or strong attacks that do a whole bunch of damage at once, Thace is totally willing to keep healing up the mons, on the field if necessary though he prefers to pull them off and have someone else tank for it if possible, until PP gets exhausted. He's got cash to burn, and doesn't mind using up tons and tons of healing items if he needs to to keep his temp-team all doing fairly well on HP and status free (the exception is Mienshao needing to be low HP for Reversal to hit hard, but he'll keep using revives there too). He tries to avoid fainting if at all possible (Does not like Reversal, but thinks High Jump Kick is worse.) and will revive as soon as he can if someone does faint.
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Fun note: the Typhlosion and Mienshao will both be interested by his hand signal idea once he explains it, though he might get the distinct impression the Mienshao is judging him. The Nidoqueen, on the other hand, will understand immediately... because she's from Sion's roster and he's done exactly that sort of thing with his 'mons before! And so she'll pick up on ones similar to what she already knows particularly readily.
Which means it might not be quite as sneaky a strategy as Thace intended, but it was a good effort nonetheless!
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Date of challenge: Somewhere in mid to late May
Preferred leader: No preference!
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Your Pokémon: Ampharos, Zoroark, Tyranitar, Blissey, Sawsbuck, Flygon
Sion's Pokémon: Archeops, Typhlosion, Pidgeot
Raw RNG results.
Sion will start the battle with Archeops.
Please let us know if you have any questions!
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Allura will choose Ampharos, Tyranitar, and Blissey.
Allura will start out with Ampharos and Thunder Wave first, given that two out of three of Sion’s Pokémon are Flying types and Typhlosion has no resistance to Electric or paralysis either. The paralysis will also mess with Archeops’s Speed advantage over Ampharos and how many attacks he can land, giving Ampharos time to set up Confuse Ray (given that paralysis and confusion are non-volatile and volatile, respectively, they can stack) before Thunder and Power Gem, barraging Archeops from a distance and refreshing the status conditions as necessary, keeping Ampharos healed in case Archeops manages to land something like Endeavor. (Although with Static, Archeops will probably want to avoid contact moves anyway.) Still, Roar or U-Turn might throw Allura’s rhythm for a second if Archeops manages to pull one of them off. In the former case, she’ll let her new Pokémon get in a move (Rock Slide, Ice Beam, Sing in Archeops isn't currently paralyzed, etc.) before switching Ampharos back in; in the latter, she’ll proceed to one of the strategies below until Archeops is brought back in and continue from before.
For Typhlosion, Allura will bring out Tyranitar. Not only is there a good type advantage with Rock vs Fire, but Tyranitar will turn out to have considerably higher stats in everything but Special Attack and Speed, and the Sand Stream Ability (see note below) should whip up a nice sandstorm for a little extra damage per turn, lowered accuracy, and making Solar Beam slower and much weaker. Since Tyranitar doesn’t have any status moves, Allura will start off with Screech to lower Typhlosion’s Defense before wailing with Rock Slide, Earthquake, and Ancient Power, with Rock Slide having a flinch chance and Ancient Power having a chance to raise all of Tyranitar’s stats by one stage. Since Typhlosion doesn’t have any switching moves, the only moves that could really cause a problem would be Toxic (if Tyranitar isn't burned first) and Smokescreen. For the former, Allura can use an Antidote, but if Smokescreen lowers Tyranitar’s accuracy to the point she can’t land any attacks, Allura will switch to Ampharos and continue the same strategy he had with Archeops.
Finally, Allura will choose Blissey versus Pidgeot. She’s a bit more familiar with Pidgeot’s strengths and weaknesses thanks to her battle with Falkner, and not only is Blissey neutral to Pidgeot’s typing (and, coincidentally, all of the Bird Pokémon’s attacks), it looks like she has some nice super-effective special attacks in her arsenal, as well as healing moves to keep her tremendous HP pool in tip-top shape. So Allura will have Blissey start off with Sing to make Pidgeot fall asleep, then Minimize to raise her evasion (which should thankfully work since Pidgeot has Tangled Feet instead of Keen Eye). Once that's set up, she'll hit the birdie with Thunder and Ice Beam, both of which have status effect chances which are doubled thanks to Serene Grace, adding Flamethrower to the mix if Pidgeot uses Roost and isn't already frozen, so that’s high chances of Pidgeot being frozen, burned or especially paralyzed if the Bird Pokémon wakes up. The only troublesome moves of Pidgeot's are Hurricane, U-Turn, and Whirlwind. If Hurricane manages to confuse Blissey, she does have a low-enough Attack, high-enough HP, and healing moves that confusion damage shouldn’t be too strong, as well as a high Special Defense to endure Pidgeot’s onslaught since all of her attacks but U-Turn are special instead of physical. In case of U-Turn (if Sion’s other Pokémon are still standing), Allura will have Blissey Sing at them before switching to one of the above strategies (save for Tyranitar not using Earthquake against a Flying Pokémon, of course); for Whirlwind, Allura will let the new Pokémon let off an attack before switching Blissey back in.
(*Noticed a couple of Pokémon whose Abilities should’ve changed with evolving listed as having pre-evolution Abilities, like Tyranitar having Guts when it should’ve changed to Sand Stream and Flygon with Hyper Cutter instead of Levitate. Just wanted to let you know in case you were going ??? at Tyranitar starting a sandstorm without the move. And thank you guys so much for the challenge, this one was really fun!)
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(and oh wow, looks like that's from an old roster updating/copying error that somehow got overlooked! It's been fixed now)
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Aaaaah awesome~ Thank you so much!
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Date of challenge: mid-to-late May
Preferred leader: No preference
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Your Pokémon: Arcanine, Serperior, Zoroark, Mienshao, Flygon, Pidgeot
Ryner's Pokémon: Archeops, Carbink, Ninjask
Raw RNG results
Ryner will start the battle with Carbink.
Please let us know if you have any questions!
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Straetgy: Keith brings out Serperior against Carbink. With so many grass moves, he knows he'll have the advantage. He starts the battle with a Growth. Then, Giga Drain will be his main go to, draining down Carbink's HP and replenishing Serperior's at the same time. He'll also stick with some guaranteed hits like Leaf Blade if Serperior's PP gets low on Giga Drain.
For Archeops, Keith will bring out Zoroark. While there's no real major counter to Archeops specifically in the group he was given to choose from, Zoroark has some moves that Keith feels will do well in this match up, even with a weakness to U-Turn. He'll start with Hone Claws and then throw a Taunt, making sure to keep potions ready in case Zoroark needs a boost if Archeops uses U-Turn. He'll make good use of Night Daze and Shadowball in hopes of reducing stats on Archeops to reduce the damage dealt to Zoroark.
Keith will use Arcanine against Ninjask. The abundance of fire moves definitely come in handy here, and he'll use them the most, throwing in an Agility to attempt to keep up with Ninjask getting faster from its Speed Boost ability.
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Date of challenge: uhhh let's say the 14th? ish?
Preferred leader: Ryner obviously!
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Your Pokémon: Umbreon, Mienshao, Jellicent, Typhlosion, Delphox, Nidoking
Ryner's Pokémon: Pidgeot, Serperior, Empoleon
Raw RNG results
Ryner will start the battle with Pidgeot.
Please let us know if you have any questions!
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Strategy: Shrike is going to hedge his bets here and send out Mienshao first. And of course discover that the 1 in 3 chance worked against him after all.
That's fine, though, he can still work with this. He'll start out with a Fake Out just on principle, followed by Detect, just to see what that Pidgeot tries to throw at him. Then he'll swap out for Nidoking.
Now, if Nidoking gets hit by whirling... well, it won't actually matter, Shrike will just swap it back in again. Maybe waste another turn with Detect if it happens to be Mienshao who's swapped, maybe not. Anyway, Nidoking will promptly use Attract, then Rain Dance, then Thunder. Assuming it hasn't taken much damage thanks to Attract, Thunder will continue to be spammed to take out that bird. If it looks like Pidgeot is getting lucky though, Shrike will swap over to Jellicent for Ice Beam and Recover to finish it off.
The rest of the battle will go as follows:
Against Serperior, Shrike will use Nidoking if it's already out, or switch to Mienshao if Jellicent was out. And then proceeded to use Poison Jab. In Nidoking's case this will be boosted by Rivalry; if Mienshao is out and Serperior gets poisoned, Shrike will promptly switch to alternating between jabs and Detect to maximize damage. Jellicent will be sitting this one out.
Against Empoleon, this depends a lot on which 'mon is out when Empoleon comes into play. If it's Jellicent, and Serperior has already been taken care of, then Shrike will first refresh Rain Dance, then switch to Nidoking to bring on a Thunder. Since Nidoking will probably only get one of those in before getting KO'd, or if Serperior hasn't come out yet, Mienshao is next up, using High Jump Kick and, once its health gets low, Reversal. And, of course, Jellicent is there for cleanup if necessary, especially if Empoleon is the second 'mon out instead of the third.
Essentially Shrike will focus on keeping most of his team healthy until Pidgeot goes down, then depending on Ryner's next choice will either take down Serperior with Nidoking and/or Mienshao while holding Jellicent back, or whittle down Empoleon with Mienshao and Jellicent while keeping Nidoking for cleanup. Then when Ryner has only one left, Shrike will pull out all the stops with whatever he has left, whether it be with sheer offensive or a stall. Ideally he's aiming to win without even needing to resort to healing items, though he'll have some on hand just in case.
Look, just because he thinks he has a winning plan doesn't mean he's stupid enough not to have a backup one, okay?
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Date of challenge: 12/11 (I should have posted this sooner pfft)
Preferred leader: No preference!
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Your Pokémon: Blissey, Archeops, Luxray, Ninjask, Pidgeot, Jellicent
Sion's Pokémon: Lopunny, Meowstic, Mawile
Raw RNG results.
Sion will start the battle with Lopunny.
Please let us know if you have any questions!
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Strategy:
Bo-Katan is eager for this battle and it shows! She's very much into strategy and finds the whole premise of this gym very interesting and sees it as a challenge! She will definitely be coming in with a stock of potions, revives, and the herbs/roots she has on hand and a Full Heal. Also if Sion is okay with it, she will have her Dragonite with her. She won't be using him! He's just there to watch. She's not very familiar with most of the Pokemon she's given but after scanning them and taking a few minutes to study her options, Bo comes up with a team and a plan that relies on strategy she has used in the past.
No matter what Sion sends outs, Bo-Katan decides to start with Jellicent as she feels that's a good Pokemon to handle all three of the ones he has. Plus she's very familiar with water Pokemon. It sure is a plus that its a ghost type too when the Lopunny ends up being Sion's first choice! As of course any fighting or normal moves he uses on it won't touch it. And of course Cursed Body will keep Sion from using any attack twice in a row, so that's a plus. A very neat Pokemon in her opinion. Bo-Katan will start by having it use Rain Dance and will keep refreshing Rain Dance for as long as Jellicent is in play. She will then have it use Water Spout on the Lopunny as long as the Jellicent's HP remains high. If its HP dips low she will have it use Recover and continue with Water Spout, or just use Hydro Pump if things get down to the wire.
Since its all around a good Pokemon, Bo-Katan will keep using Jellicent if it defeats Lopunny, no matter what Sion sends out next. She will keep refreshing Rain Dance no matter what, but if its Meowstic that comes up again it she will have the Jellicent use Will O Wisp and then Hex. (She really likes your Jellicent sir, Bo gives her compliments.) If Jellicent faces Mawile instead Bo-katan will use the same water strategy that she used on Lopunny.
Whenever the Jellicent can't go on anymore then she will then send in Blissey, with the reason why she kept refreshing Rain Dance no matter what becoming clear. If Rain Dance is still going then she will use Thunder no matter the Pokemon that's being used until the Rain Dance expires. Blissey will remain out if it defeats a Pokemon and will face the next one. If she gets low in HP, Bo-Katan will use Soft Boiled. If she faces the Mawile at any point and Rain Dance has expired, Bo-Katan will have her use Flamethrower on it. If it faces Meowstic, she will have Blissey use Sing to put it to sleep and then Echoed Voice repeatedly.
When and if Blissey is defeated, then Bo-Katan will use Luxray. If Luxray faces Meowstic, Bo-Katan will have it use Swagger and then Crunch to play on Meowstic's type weakness and hopefully damage itself too in confusion. If it faces Mawhile then Bo-Katan will have it use Electric Terrain, Charge, and then Wild Charge if Luxray's HP isn't very low by this point. If it is then she will have it use Thunder Fang instead.
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